Amy Saunders: Designer, Illustrator & Animator
-Graphics & animation
-Enemy design & animation
-Pre-vis, background art
Highly adaptable, self-motivated multimedia designer with more than 10 years of experience working with a variety of media including but not limited to: print, web, software and apparel. Has provided design solutions for a diverse mix of clients, from real estate investment companies to children's interactive media. Constantly strives to increase proficiency in current skill sets while gaining new ones. Excellent team player with well-developed problem solving and communication skills.
Areas of Expertise
Graphic Design
Front-end Development
Problem Solving
Optimization of projects/tasks
Technical Skills
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
ToonBoom Animate Pro
Professional Experience
iStation (November 2012 – Current)
Multimedia Designer, Programmer
Develop front-end functionality for interactive and non-interactive content, using proprietary development tools and scripting language.
  • Collaborate with art and programming staff to make the transition from concept to product as clean, efficient and true to the original concept as possible.
  • Discover and develop solutions for technical problems, design needs and efficiency issues, and share those solutions with other members of the team.
  • Expand skill set to include increasingly more programming-focused skills and techniques as a means to increase productivity and usefulness to the team.
Big Frog Custom T-Shirts and More (September – November, 2012)
Graphic Designer
Provided design services, interfaced with customers in-person and online, and produced printed apparel with specialized equipment.
  • Adapted to a wide range of customer needs, changing media specifications, and equipment limitations.
  • Succeeded in creating positive customer relations by showing professionalism, delivering quality work with very quick turn-around, and maintaining a friendly, positive attitude.
Freelance (2008 – Current)
Rose to many and varied challenges, adapting my skills to the needs of the project(s) at hand. Self-managed time and resources to ensure deadlines were met and the work produced maintained a professional quality. Examples:

Element X Creative (2008, 2012)
2D Animator, 3D Animator, Motion Designer, Rotoscope Artist
Adapted quickly to the roles and work environment necessary to each project. Met the need to become proficient in entirely new software or tools within hours or - as in some cases - minutes.
  • LeapFrog
      Produced clean-up frames for 2D animation to be used in advertising.
  • Behringer Harvard
      Animated 3D assets for a video presentation to be used at tradeshows.
  • Mary Kay
      Edited and timed motion graphics for an internal company video.
  • Other
      Rotoscoped footage for Shane Pennington's "Points of Life" installment at Dallas City Performance Hall.
Mattel, Radica Games (2008 – 2009)
Contractor: 2D Animator, Motion Designer, Illustrator, Storyboard Artist
Worked with in-house designers and project managers to develop media for potential and pre-existing products.
  • Pixar Games
      Created a series of animations intended for concept pitches. Engaged the project leads regularly to ensure that the animations accurately portrayed the project leads' ideas.
  • U.B. Funkeys
      Designed new Funkey Codex assets that fit within the already established art direction. Developed all story illustrations for Series 5, Paradox Green.
Miscellaneous (2005 – Current)
Illustration, graphic design, storyboarding, pre-visualization and concept work, front-end web development, and more for individuals and small businesses.

The Teddy Project (April 2007 – February 2008)
Directed the Dallas chapter of The Teddy Project, a nation-wide project to help raise awareness of U.S. wildlife refuges using animated shorts.
  • Fought tooth and nail to ensure that The Teddy Project became the first large-team project to successfully reach completion in the history of the Media Arts & Animation department of The Art Institute of Dallas.
  • Learned a great many leadership skills, such as project management, delegation, morale management and conflict resolution.
  • Gained a deep understanding of the needs and challenges of a full-scale 2D animation production from start to finish.
The Art Institute of Dallas, Dallas, TX
Bachelor of Fine Arts in Media Arts & Animation
Graduated June of 2008